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CVE-2026-110734

godotengine / Godot Engine PUBLISHED

Description (CNA)

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Affected (CNA)

Vendor / productVersions
godotengine / Godot Engineaffected 3.0.0 through 4.7.2

CWE

CWE-787

References

ADP enrichment

CISA-ADP

No English description supplied.

No references supplied.

CVE

No English description supplied.