Description (CNA)
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Affected (CNA)
| Vendor / product | Versions |
|---|---|
| Coding-Solo / godot-mcp | affected < 0.1.1 |
CWE
CWE-78
References
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
- https://github.com/Coding-Solo/godot-mcp/issues/64
- https://github.com/Coding-Solo/godot-mcp/pull/67
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a
ADP enrichment
No English description supplied.
No references supplied.